Natural Selection 2: Difference between revisions

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Revision as of 08:55, 31 October 2013

General

- Always attack as a team. Once you've played for a while, you'll understand how to play solo. Even then you should attack as a team.

- Attack the enemy's res points. Even if you have to go alone.

- Listen to your commander. They see more than you do.

- Buy a fucking mic and use it. The bare minimum of communication can mean the difference between winning and losing.

Marines

- Buy a god damn welder. They cost 3 res and are very useful.

- Don't run backwards. You move at half speed and are very easy to kill.

- Jump physics don't work like you would think they do. When you jump you keep all of your momentum and can spin in mid-air to shoot things.

- When someone is building watch their back instead of helping them build.

- When mines are researched buy at least one set. They will one-shot a skulk without carapace. Lay them around buildings and chokepoints.

- Only one person needs to stay behind at the start to build. Everyone else should spread out and take as much territory as fast as possible.

Aliens

- Run on the walls whenever possible as a Skulk. Get used to jumping off walls and objects for a speed bonus.

- Mutating Gorge right when the game starts and dropping a tunnel in base and somewhere else is really useful. Be aware marines can use them too.

- When putting down Clots as a Gorge, try not to completely wall off a doorway. Some of the bigger Aliens will be stuck on the other side if you do. Putting them down on Hydras protects them and the Hydras can shoot over them.

- Be aggressive. The Marines are much better at defending than you are. If you don't understand why, just wait until what should have been a 15 minute game goes on for 45 minutes instead because of a Marine turtle.