Ogre Battle 64: Person of Lordly Caliber: Difference between revisions

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"* " Know first off that there is a morality system never mentioned by the game. Choices you make in dialog AND which units capture which bases all affect this.
* Know first off that there is a morality system never mentioned by the game. Choices you make in dialog AND which units capture which bases all affect this.


- For example if you just play the game like a normal person you'd probably never really notice that one person on your squad might say "liberate a fort" and another might say "conquered" or some other variation of that. Each base has a morale that basically tells you how good/evil it is. If you send in your big stupid evil dude to take it over the posh neighborhood they will all be so shocked they lose their monocles. Same thing applies to sending that goody-goody paladin over to the Mos Eisley Cantina, they won't exactly play nicely.
- For example if you just play the game like a normal person you'd probably never really notice that one person on your squad might say "liberate a fort" and another might say "conquered" or some other variation of that. Each base has a morale that basically tells you how good/evil it is. If you send in your big stupid evil dude to take it over the posh neighborhood they will all be so shocked they lose their monocles. Same thing applies to sending that goody-goody paladin over to the Mos Eisley Cantina, they won't exactly play nicely.