Resident Evil 4 (Remake): Difference between revisions

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Tag: Manual revert
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* There are no longer combination treasures. Instead you can slot whatever gems into whatever slots treasures have, and if you do it in certain color combinations you get more out of it (there's a guide in the menu). If you are going for 100% completion then it's important to get everything, but otherwise no treasure is worth more than others and there's no "find all three gems for this one item to unlock its full value".
* There are no longer combination treasures. Instead you can slot whatever gems into whatever slots treasures have, and if you do it in certain color combinations you get more out of it (there's a guide in the menu). If you are going for 100% completion then it's important to get everything, but otherwise no treasure is worth more than others and there's no "find all three gems for this one item to unlock its full value".
* You can knife kill enemies from behind at any time, not just when they're unaware. There's an early-ish difficulty spike during a segment where you're fighting alongside a NPC and you can knife enemies that are distracted by them.
* Holding back then pressing run will quickturn in place, holding run then pressing back will instantly run backwards without turning. The difference matters when you start getting explosives thrown at you. There's an option to make quickturn the crouch button instead of run, which is clumsier to use, but I liked it since I rarely try to use quickturn in combat and it stopped me doing it by accident.
* If you're low on ammo, regular knife swings stunlock lone ganados pretty well and is surprisingly light on durability cost.
* The select/back button will bring up the area map and shows any loose items you've passed near. Check it after you've searched an area but before moving on to the next.


[[Category:Games]]
[[Category:Games]]