Shadow of the Tomb Raider: Difference between revisions

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(Moderate reworking and expansion, greater coverage of gamebreaking bugs and missables.)
 
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* Unlike previous games, Shadow of the Tomb Raider has new game plus. It ports over your skills, upgrades and inventory, but not collectibles or exploration. This may still be worth it.
* Unlike previous games, Shadow of the Tomb Raider has new game plus. It ports over your skills, upgrades and inventory, but not collectibles or exploration. This may still be worth it.


* Bear in mind that the top difficulty removes checkpoints, your survivor instinct ability, and most of the highlighting of routes. This makes challenge tombs in particular a real pain in the ass.
* Bear in mind that the top difficulty removes checkpoints, your survivor instinct ability, and most of the highlighting of routes. This makes challenge tombs a real pain in the ass, and means a couple late game areas are absolute marathons.


* Human enemies don't respawn and there's less combat in the game than you think. If you're going for all achievements, make them an immediate priority during your playthrough, even if it means cheesing checkpoints.
* Human enemies don't respawn and there's less combat in the game than you think. If you're going for all achievements, make the combat achievements an immediate priority during your playthrough, even if it means cheesing checkpoints.


== General Tips ==
== General Tips ==
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* Gold and jade aren't used for anything. Just sell them whenever you meet a merchant.
* Gold and jade aren't used for anything. Just sell them whenever you meet a merchant.


* There's a sidequest where you have to retrieve some dice for someone. It's recommended to have 6100 gold on you before you attempt to complete this sidequest, as one of the characters you'll speak to during this quest is a merchant who sells two items that are used for exploration. The items aren't missable, it's just that the merchant moves around after you complete the quest, traveling to random positions across the entire game world (including places you've not gotten to yet). She isn't marked on the map, so it's very annoying if you need to track her down.
* When you get to the hidden city, you'll quickly get a sidequest where you have to retrieve some dice for someone. It's recommended to have 6100 gold on you before you attempt to complete this sidequest, as one of the characters you'll speak to during this quest is a merchant who sells two items that are used for exploration. The items aren't missable, it's just that the merchant moves around after you complete the quest, traveling to random positions across the entire game world (including places you've not gotten to yet). She isn't marked on the map, so it's very annoying if you need to track her down.


* Shortly after you get to the Hidden City, you'll encounter a new enemy and will be given a shotgun. The shotgun takes 2 or 3 shots to kill them. Instead of this, get the combat skill that lets you dodge counter. It's easy to do, way faster, and honestly easier.
* Late in the game you'll encounter a new enemy and will be given a shotgun. The shotgun takes 2 or 3 shots to kill them. Instead of this, get the combat skill that lets you dodge counter. It's easy to do, way faster, and honestly easier.


* The game is surprisingly light on combat - you might want to focus on non-combat skills because of this. Unlike previous games, there's no random human combat, and no way to have fights in the postgame.
* The game is surprisingly light on combat - you might want to focus on non-combat skills because of this. Unlike previous games, there's no random human combat, and no way to have fights in the postgame.
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