Shadowgate: Difference between revisions

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(Created page with "- Like with many other games from this time period, you're going to die a lot. Sometimes it's obvious, sometimes it's nonsensical, sometimes it comes right out of nowhere and sca...")
 
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- Like with many other games from this time period, you're going to die a lot. Sometimes it's obvious, sometimes it's nonsensical, sometimes it comes right out of nowhere and scares you more than a screen-shift really should, but it's going to happen quite a lot. Don't take this as dismay; instead, interpret it as another form of amusement. How can you kill yourself with, say, a book? Or a bucket? Or a fountain? Only you can find out!
"* "Like with many other games from this time period, you're going to die a lot. Sometimes it's obvious, sometimes it's nonsensical, sometimes it comes right out of nowhere and scares you more than a screen-shift really should, but it's going to happen quite a lot. Don't take this as dismay; instead, interpret it as another form of amusement. How can you kill yourself with, say, a book? Or a bucket? Or a fountain? Only you can find out!


- Like with most adventure games, there are portions where the answer is obvious but the game requires some forbidden byzantine logic process to get there. If you have an object and you should by all rights be able to use it but you can't, OPEN it. In fact, OPEN everything that looks openable: books, bottles, wallets, buckets, if you don't you'll probably regret it.
- Like with most adventure games, there are portions where the answer is obvious but the game requires some forbidden byzantine logic process to get there. If you have an object and you should by all rights be able to use it but you can't, OPEN it. In fact, OPEN everything that looks openable: books, bottles, wallets, buckets, if you don't you'll probably regret it.