Front Mission Evolved: Difference between revisions

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- There are a bunch of item pickups in the stage, some of which are Emblems and Sensors. Finding them (Emblems) and destroying them (Sensors) will give you new decals to use when customizing your Wanzer and cash for every 5 you destroy respectively. Sometimes this get's you a battle skill. On foot sections have little disks that you can also blow up for cash. If your OCD about 100% collection, then follow this guide.
"* " There are a bunch of item pickups in the stage, some of which are Emblems and Sensors. Finding them (Emblems) and destroying them (Sensors) will give you new decals to use when customizing your Wanzer and cash for every 5 you destroy respectively. Sometimes this get's you a battle skill. On foot sections have little disks that you can also blow up for cash. If your OCD about 100% collection, then follow this guide.


- In the first boss fight you'll have to just dodge around and blast away at the boss as much as possible to fill your E.D.G.E meter, this games equivalent of bullet time. In this mode you move quicker and do much more damage than usual. The moment the E.D.G.E bar gets to 25% use it and a cutscene will activate. After this point the boss can be hurt. Don't forget to abuse your missile launcher.
- In the first boss fight you'll have to just dodge around and blast away at the boss as much as possible to fill your E.D.G.E meter, this games equivalent of bullet time. In this mode you move quicker and do much more damage than usual. The moment the E.D.G.E bar gets to 25% use it and a cutscene will activate. After this point the boss can be hurt. Don't forget to abuse your missile launcher.

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