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(Created page with "* In true roguelikelike fashion, the game will get gradually easier the more items you unlock using Hegemony Credits, and the more people you unlock in the Breach. * Chests...") |
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* In true roguelikelike fashion, the game will get gradually easier the more items you unlock using Hegemony Credits, and the more people you unlock in the Breach. | * In true roguelikelike fashion, the game will get gradually easier the more items you unlock using Hegemony Credits, and the more people you unlock in the Breach. | ||
* Chests have a scale of quality - brown > blue > green > red > black iirc. Blues are more likely to hold passives. | * Chests have a scale of quality TEMPORARY-DASH-CHARACTER brown > blue > green > red > black iirc. Blues are more likely to hold passives. | ||
* In general brown chests aren't worth using keys on. If you're sure it's a passive it might be worth it, but you may kick yourself if you use a key and get some bottom tier gun like a T-shirt cannon. | * In general brown chests aren't worth using keys on. If you're sure it's a passive it might be worth it, but you may kick yourself if you use a key and get some bottom tier gun like a T-shirt cannon. |