6,157
edits
m (Text replacement - ""* "" to "* ") |
m (Text replacement - " - " to " TEMPORARY-DASH-CHARACTER ") |
||
Line 1: | Line 1: | ||
* This game is really short. | * This game is really short. | ||
- Every action has a Wait time. This is the amount of time before you can use that unit again without a penalty. The penalty is a hit to your max HP equal to your wait time's % - i.e. if you have 10 wait on a unit and want to use it anyway, their max HP will be lowered by 10% for the rest of the battle. | - Every action has a Wait time. This is the amount of time before you can use that unit again without a penalty. The penalty is a hit to your max HP equal to your wait time's % TEMPORARY-DASH-CHARACTER i.e. if you have 10 wait on a unit and want to use it anyway, their max HP will be lowered by 10% for the rest of the battle. | ||
- The more equipment you are wearing, the higher your Wait time will be. | - The more equipment you are wearing, the higher your Wait time will be. | ||
Line 11: | Line 11: | ||
- Taking bases increases your max TP by 2, and extends the range of Boosts and Beats (in which allies buff you or join in on attacks) by 1 each. War Gods cost at least 11 to use, so taking a base or two early is always a good idea. | - Taking bases increases your max TP by 2, and extends the range of Boosts and Beats (in which allies buff you or join in on attacks) by 1 each. War Gods cost at least 11 to use, so taking a base or two early is always a good idea. | ||
- TP is filled by moving with units. Each unit has a TAC score - this is how many TP they can fill up on their turn, at one per space moved. If someone only has 1 TAC, moving more than 1 space will not grant more TP. | - TP is filled by moving with units. Each unit has a TAC score TEMPORARY-DASH-CHARACTER this is how many TP they can fill up on their turn, at one per space moved. If someone only has 1 TAC, moving more than 1 space will not grant more TP. | ||
- Beats can only occur on single-space attacks without knockback. | - Beats can only occur on single-space attacks without knockback. |