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* Don't build Lockpicks unless you absolutely need the stealth (and even then you should find enough to cover yourself). Crowbars do the exact same thing and are reuseable. | * Don't build Lockpicks unless you absolutely need the stealth (and even then you should find enough to cover yourself). Crowbars do the exact same thing and are reuseable. | ||
* People spend two days Hungry and two days Very Hungry. If you feed them on the second Very Hungry day you'll bump then back to the first Hungry day. | |||
* Two Rattraps and an upgraded Garden should give you enough food to keep three or four people adequately fed. | |||
* Don't fight people with guns head-on, even if you have your own gun. You're almost always better off sneaking up behind them with a knife. Actually, try to avoid fighting people at all unless necessary as your guys will get bummed if they have to kill. | |||
* Priorities early on furniture-wise are a workshop, two beds, a stove and at least one water collector. A Radio is nice to notify you of upcoming weather and what is valuable to trade. | |||
* Repairing your home is more than aesthetic, it also reduces the severity of night-raids. | |||
* Be wary of cold weather. If it starts snowing you will need a heater or two. | |||
* Scavenge points disappear permanently once emptied. Consider keeping the first point in each area around so you can stock everything you can't carry from a zone there for easy access in later visits. | |||
[[Category:Games]] | [[Category:Games]] |