Gungnir: Difference between revisions

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42 bytes removed ,  11 March 2018
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Text replacement - "TEMPORARYDASHCHARACTER" to "-"
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* This game is really short.
* This game is really short.


* Every action has a Wait time. This is the amount of time before you can use that unit again without a penalty. The penalty is a hit to your max HP equal to your wait time's % TEMPORARYDASHCHARACTER i.e. if you have 10 wait on a unit and want to use it anyway, their max HP will be lowered by 10% for the rest of the battle.
* Every action has a Wait time. This is the amount of time before you can use that unit again without a penalty. The penalty is a hit to your max HP equal to your wait time's % - i.e. if you have 10 wait on a unit and want to use it anyway, their max HP will be lowered by 10% for the rest of the battle.


* The more equipment you are wearing, the higher your Wait time will be.
* The more equipment you are wearing, the higher your Wait time will be.
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* Taking bases increases your max TP by 2, and extends the range of Boosts and Beats (in which allies buff you or join in on attacks) by 1 each. War Gods cost at least 11 to use, so taking a base or two early is always a good idea.
* Taking bases increases your max TP by 2, and extends the range of Boosts and Beats (in which allies buff you or join in on attacks) by 1 each. War Gods cost at least 11 to use, so taking a base or two early is always a good idea.


* TP is filled by moving with units. Each unit has a TAC score TEMPORARYDASHCHARACTER this is how many TP they can fill up on their turn, at one per space moved. If someone only has 1 TAC, moving more than 1 space will not grant more TP.
* TP is filled by moving with units. Each unit has a TAC score - this is how many TP they can fill up on their turn, at one per space moved. If someone only has 1 TAC, moving more than 1 space will not grant more TP.


* Beats can only occur on single-space attacks without knockback.
* Beats can only occur on single-space attacks without knockback.

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