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* Though cheap, the teleport scarab is unexpectedly useful on your main character. | * Though cheap, the teleport scarab is unexpectedly useful on your main character. | ||
* Buff items | * Buff items - potions, wands etc - don't sell for much and depreciate in value as the game goes on. As always, use your items instead of saving them for an emergency that may never come. The sole exception are items that buff the entire party - these are fairly rare and worth saving. | ||
* As with the previous game, there's no penalty for stealing whatever and whenever you can. | * As with the previous game, there's no penalty for stealing whatever and whenever you can. | ||
* The supply of lockpicks in the game is limited, so you'll only open every lock with someone who maxed out the skill | * The supply of lockpicks in the game is limited, so you'll only open every lock with someone who maxed out the skill - but you can always come back once your main party has cleared out every monster in the area with a designated "lockpicker". (The sole exception is the Core) | ||
* Save any Arcane Knowledge Scrolls, Drake Skins and Pact Papers you encounter. Though they don't have a listed value, you'll find several buyers for both once the late game starts. | * Save any Arcane Knowledge Scrolls, Drake Skins and Pact Papers you encounter. Though they don't have a listed value, you'll find several buyers for both once the late game starts. | ||
[[Category:Games]] | [[Category:Games]] |