Dungeons 3: Difference between revisions
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(Created page with "*This game is very much in the style of Dungeon Keeper or Evil Genius, so planning your base to include hallways is a must. Rooms cannot touch and are less efficient if they a...") |
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* Holding down left mouse when casting a spell will charge it up to increase the duration or power. | * Holding down left mouse when casting a spell will charge it up to increase the duration or power. | ||
* Getting the Evil generating points on the overworld sooner rather than later is probably a good idea. | * Getting the Evil generating points on the overworld sooner rather than later is probably a good idea. | ||
* In the build menu, if you hover over the icon for a room or trap, the tool-tip will tell you almost everything you need to know about it. For rooms, this will include the size of any equipment that is required for it to function, whether the equipment is automatically built or requires player intervention and how much stuff it can store per tile (if applicable). | |||
[[Category:Games]] | [[Category:Games]] |