Timespinner: Difference between revisions
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Damage Types
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(Damage Types) |
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* You can charge your Spells while time is stopped. | * You can charge your Spells while time is stopped. | ||
* Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs or Spells. You can look up the information in the Enemies section of the journal. | * Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs or Spells. You can look up the information in the Enemies section of the journal. | ||
* Damage Types are Blunt, Sharp, Fire, Ice, Plasma, Aura, Light, and Dark. | |||
* Smash all light sources, they drop Sand if your Hourglass is less than full, or currency (Entropy) in various amounts, if you have full Sand, and like everything else, the lights all respawn after you leave the screen. | * Smash all light sources, they drop Sand if your Hourglass is less than full, or currency (Entropy) in various amounts, if you have full Sand, and like everything else, the lights all respawn after you leave the screen. | ||
* Certain specific treasure chests will respawn after a little while, what causes the respawn to trigger is unclear. | * Certain specific treasure chests will respawn after a little while, what causes the respawn to trigger is unclear. |