Hitman: Blood Money: Difference between revisions
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* Again, Shoving anyone over anything will kill them as an accident. It doesn't matter if the fall is a foot or a mile, For a handful of targets, this is the only way to get an accident kill. | * Again, Shoving anyone over anything will kill them as an accident. It doesn't matter if the fall is a foot or a mile, For a handful of targets, this is the only way to get an accident kill. | ||
* Aside from the omnipresent threat of gravity, Blood Money's implementation of accidents is...linear. Look for a big thing that the target interacts with. You can probably touch it and make them kill themselves, no matter what it is. | |||
* If a mission has an elevator, that elevator is a magickal killcloset for 47. Figure out which one a target uses, enter the elevator, climb onto the roof and wait! | * If a mission has an elevator, that elevator is a magickal killcloset for 47. Figure out which one a target uses, enter the elevator, climb onto the roof and wait! | ||
[[Category:Games]] | [[Category:Games]] |