Saints Row IV: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
* Highly recommended that you '''not''' take the Tornado upgrade to your sprint. There's no toggle for it, so you end up throwing everything in your wake the rest of the game if you select it and it's very frustrating to sprint up to a hitman target only to send them flying halfway across the map, leading you to sprint to chase them down, to throw them again... | * Highly recommended that you '''not''' take the Tornado upgrade to your sprint. There's no toggle for it, so you end up throwing everything in your wake the rest of the game if you select it and it's very frustrating to sprint up to a hitman target only to send them flying halfway across the map, leading you to sprint to chase them down, to throw them again... | ||
* Unless you grind like a WoW player, you won't come even close to upgrading all the weapons. Don't sweat it. | * Unless you grind like a WoW player, you won't come even close to upgrading all the weapons. Don't sweat it. On the other hand, you should be able to completely upgrade all the skills and powers by the end. | ||
* If you just want to focus on a few guns, the fully upgraded Dubstep Gun's probably the best for crowd control, the explosive auto shotgun practically instakills minibosses and vehicles, and dual assault rifles are a good fallback since you'll always have ammo for them. | |||
* The powers are funky, but not really needed. The fireball power will get you through the whole game. | * The powers are funky, but not really needed. The fireball power will get you through the whole game. |