Noita: Difference between revisions
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(Created page with "* It's best to experiment but be careful, the game is procedural and can be chaotic. * Your kick is aimed, so if you aim up you will kick something straight up, or as straigh...") |
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* Wands that seem bad might still be worth it still since you can edit wands's spell load-outs between areas. | * Wands that seem bad might still be worth it still since you can edit wands's spell load-outs between areas. | ||
* Enemies killed by environmental causes (like explosive barrels or acid) or by some other indirect method (such as flying physics objects) doubles the gold they drop. | |||
* If you play with keyboard and mouse anything your cursor is over will have a description to the right of your item bar, e.g. ground, water, gunpowder. Doesn't work for enemies though, and doesn't seem to work at all when using controller, you can also mouse over status effects for extra info which you might be able to do with a controller when looking at the inventory screen but I haven't tested it myself. | * If you play with keyboard and mouse anything your cursor is over will have a description to the right of your item bar, e.g. ground, water, gunpowder. Doesn't work for enemies though, and doesn't seem to work at all when using controller, you can also mouse over status effects for extra info which you might be able to do with a controller when looking at the inventory screen but I haven't tested it myself. |