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* The easiest ancestral enemy by far is the ice tribe, there aren't any real downsides to choosing them. I'd pick them at first but make sure to switch it up since there are gameplay impacts. | * The easiest ancestral enemy by far is the ice tribe, there aren't any real downsides to choosing them. I'd pick them at first but make sure to switch it up since there are gameplay impacts. | ||
* Seriously, don't | * Seriously, don't mess with the ducks. You can raid them safely once and only once. | ||
* Whatever you put in at the start of the game (for example, your stance on slavery), make sure you go along with it throughout the game. Your ancestors won't like it if you break from tradition. | * Whatever you put in at the start of the game (for example, your stance on slavery), make sure you go along with it throughout the game. Your ancestors won't like it if you break from tradition. | ||
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* Send explorers out into your own tula (don't move the destination marker). They can discover special crafting materials that will boost your passive trade profits, and you might find magic items. You can perform a divination to ask whether there is more shit to find in your tula. | * Send explorers out into your own tula (don't move the destination marker). They can discover special crafting materials that will boost your passive trade profits, and you might find magic items. You can perform a divination to ask whether there is more shit to find in your tula. | ||
* Try to have as many gods represented on your ring as possible. Having a trickster (worshipper of Issares, I think) can cause problems because they are pricks, but gives you alot of powerful options for dealing with problems. | * Try to have as many gods represented on your ring as possible. Having a trickster (worshipper of Issares, I think) can cause problems because they are pricks, but gives you alot of powerful options for dealing with problems. |