RimWorld: Difference between revisions

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25 bytes removed ,  14 February 2021
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* A clean work area is a productive work area. Having crap on the floor slows down work/research. Keep those workshops/labs tidy, and don't neglect the Cleaning task. This is especially true of the kitchen. Any dirty room is ugly, but a dirty kitchen leads to food poisoning.
* A clean work area is a productive work area. Having crap on the floor slows down work/research. Keep those workshops/labs tidy, and don't neglect the Cleaning task. This is especially true of the kitchen. Any dirty room is ugly, but a dirty kitchen leads to food poisoning.


* Chairs. You know what people need when they're at a workbench, slaving away at a lengthy project? Somewhere to fucking sit. Put a chair (face it the correct direction) at the interaction spot and they'll be more contented. Hell, if the chair is of a high enough quality, they may actually gain Mood from building/cutting/sewing/etc.
* Chairs. You know what people need when they're at a workbench, slaving away at a lengthy project? Somewhere to sit. Put a chair (face it the correct direction) at the interaction spot and they'll be more contented. Hell, if the chair is of a high enough quality, they may actually gain Mood from building/cutting/sewing/etc.


* 5x5 rooms with only a bed are just big enough to avoid negative moodlets for being cramped.
* 5x5 rooms with only a bed are just big enough to avoid negative moodlets for being cramped.
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* When someone does go crazy you want to make sure you tell your remaining colonists to drop their weapons before taking down the madman, bruises will easily heal but cuts and bullet holes will not.
* When someone does go crazy you want to make sure you tell your remaining colonists to drop their weapons before taking down the madman, bruises will easily heal but cuts and bullet holes will not.


* Don't ignore mad animals, even squirrels can fuck someone up good.
* Don't ignore mad animals, even squirrels can mess someone up good.


* Personal shields cannot be used with ranged weapons.
* Personal shields cannot be used with ranged weapons.
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* Batteries and several other electronic things will explode or short out if they're rained on, so you'll want to make sure they've got a roof over them.
* Batteries and several other electronic things will explode or short out if they're rained on, so you'll want to make sure they've got a roof over them.


* Batteries in particular will also explode because fuck you regardless of where they're stored. I like to keep them in a little form fitting stone-walled cell to keep them from burning my house down. The larger the circuit, the worse the explosions, so consider having separate parts of your base on completely separate circuits, if you have enough ways of generating power.
* Batteries in particular will also explode regardless of where they're stored. I like to keep them in a little form fitting stone-walled cell to keep them from burning my house down. The larger the circuit, the worse the explosions, so consider having separate parts of your base on completely separate circuits, if you have enough ways of generating power.


* Lights are great for morale, but use an absurd amount of power. Try to only use them in high traffic areas.
* Lights are great for morale, but use an absurd amount of power. Try to only use them in high traffic areas.

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