RimWorld: Difference between revisions

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* Nutrient Paste Dispensers are bugged as hell and not worth it in the first place even if they did work as intended. Slap together a makeshift kitchen (or campfire if you're really in need) and cook things instead. The game even tells you that nobody likes eating nutrient paste, so give them real food instead.
* Nutrient Paste Dispensers are bugged as hell and not worth it in the first place even if they did work as intended. Slap together a makeshift kitchen (or campfire if you're really in need) and cook things instead. The game even tells you that nobody likes eating nutrient paste, so give them real food instead.


* You need to build a freezer (a room with AC unit(s) set to below freezing) to store all your food, medicine and animal corpses. Adding a small airlock room (just a short corridor with a door on each end) as the only way into your freezer will help keep the cold air in there and make it more energy efficient. Additional wall thickness also adds more insulation and being in a cave or mined out area is also more insulated than an external structure that you built yourself.
* You need to build a freezer (a room with AC unit(s) set to below freezing) to store all your food, medicine and animal corpses. Adding a small airlock room (just a short corridor with a door on each end) as the only way into your freezer will help keep the cold air in there and make it more energy efficient. Additional wall thickness also adds more insulation and being in a cave or mined out area is also more insulated than an external structure that you built yourself. For purposes of thermal conductivity, all varieties of stone seem to be equal.
** For purposes of thermal conductivity, all varieties of stone seem to be equal.
 
** Building your base in a mountain and don't have a solution for your cooler/freezer? Build a corridor that will bleed the heat out to the open. Don't think of it as an impassable area - colonists can pass through it to get from one place to another just fine so long as it's not ridiculously hot. Crossing over one or two squares of 120F heat isn't going to hurt anyone, so don't think of them as "ducts," but rather "really warm hallways."
* Building your base in a mountain and don't have a solution for your cooler/freezer? Build a corridor that will bleed the heat out to the open. Don't think of it as an impassable area - colonists can pass through it to get from one place to another just fine so long as it's not ridiculously hot. Crossing over one or two squares of 120F heat isn't going to hurt anyone, so don't think of them as "ducts," but rather "really warm hallways."


* Batteries and several other electronic things will explode or short out if they're rained on, so you'll want to make sure they've got a roof over them.
* Batteries and several other electronic things will explode or short out if they're rained on, so you'll want to make sure they've got a roof over them.

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