The Legend of Zelda: Spirit Tracks: Difference between revisions

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(Created page with "- There's a similar concept to the Ocean King's temple from the first game, but there is no time limit. Rejoice. - Talk to the giant rabbit in the forest map to get a net to cat...")
 
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- You can revisit old parts of the Spirit Tower to get treasure items once you have new equipment.
- You can revisit old parts of the Spirit Tower to get treasure items once you have new equipment.
- If you've played Phantom Hourglass, you're basically getting the same thing (control/gameplay-wise) though slightly refined.
- The enemy trains are one-hit kills, so don't be afraid to slam the brakes and head in reverse if you get cut off.
- You unlock more tracks and side areas as you do sidequests for people. This also unlocks the warp gates to cut down on travel time.
- For the most part, you can ignore the bitching of passengers. As long as you're not doing incredibly stupid shit like slamming it into reverse from full speed to stop at their station, you'll be fine and shouldn't piss anyone off enough that you lose the reward.
- You can skip past any parts of the tower you've already done. There is a little treasure and such to be had if you go back, but I don't remember it being anything necessary. Plus, you're not timed anymore.


[[Category:Games]]
[[Category:Games]]

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