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* The Depths side challenge areas can be unlocked by finding maps for them, and they tend to be worth clearing whenever you unlock new ones. Some maps are rewards from side quests which can be acquired from NPCs in previously cleared zones, so if you want to unlock all of them it's worth going around checking old zones for any new quest NPCs whenever you beat the end boss of one. This can eventually get kinda laborous, but side quest NPCs do at least immediately show up on the map without having to look for them. | * The Depths side challenge areas can be unlocked by finding maps for them, and they tend to be worth clearing whenever you unlock new ones. Some maps are rewards from side quests which can be acquired from NPCs in previously cleared zones, so if you want to unlock all of them it's worth going around checking old zones for any new quest NPCs whenever you beat the end boss of one. This can eventually get kinda laborous, but side quest NPCs do at least immediately show up on the map without having to look for them. | ||
* Enemies tend to not pay attention to your AI partner before a fight starts. Additionally, if you draw an enemy away with a bayonet shot/dagger/projectile gift and you're a distance away, you can peel your target from a group and draw them somewhere else to deal with them. This can lead into situations where you can let your partner hit the enemy you targeted while the rest don't act at all, which can be handy if there's a troublesome ambush group that you fell for earlier that you want to deal with. | |||
==Combat Tips== | ==Combat Tips== |