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* Attache case bonuses seem to spawn more items rather than replace them. The gold case will turn money drops into $1500 rather than (I suspect) $500 with a special icon that shows that it is doing it. For your first run the handgun ammo one will probably be the best, although you can get enough spare parts to make the gunpowder one viable later in the game. | * Attache case bonuses seem to spawn more items rather than replace them. The gold case will turn money drops into $1500 rather than (I suspect) $500 with a special icon that shows that it is doing it. For your first run the handgun ammo one will probably be the best, although you can get enough spare parts to make the gunpowder one viable later in the game. | ||
* Clothes, charms, and attache cases do not count as bonus weapons for unlocking the<div class="spoiler">handcannon | * Clothes, charms, and attache cases do not count as bonus weapons for unlocking the <div class="spoiler">handcannon</div>. So if you unlock the armor for Ashley and<div class="spoiler">aim assist gas mask or (even better) infinite ammo cat ears for Leon</div>before attempting that run you will have a much easier time. | ||
* Your combat knife can be repaired and upgraded in the Tune Up menu at the Merchant so don't be too afraid to use it. Perfect parried and stabs don't take that much durability off it anyways, especially not when compared to what it takes to get out of a grab. | * Your combat knife can be repaired and upgraded in the Tune Up menu at the Merchant so don't be too afraid to use it. Perfect parried and stabs don't take that much durability off it anyways, especially not when compared to what it takes to get out of a grab. |