Immortal Cities: Children of the Nile: Difference between revisions
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Immortal Cities: Children of the Nile (view source)
Revision as of 21:00, 26 July 2023
, 26 July 2023no edit summary
(Created page with "* Your palace is the first thing you should build, as I recall. It feels really strange because it's a massive white building you build before anything else, this building can...") |
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* Your palace is the first thing you should build, as I recall. It feels really strange because it's a massive white building you build before anything else, this building can support (oversee) a certain number of farmers, so build about 6 farmhouses near the nile, and a bread shop as well as all of the basic (not luxury) shops | * Your palace is the first thing you should build, as I recall. It feels really strange because it's a massive white building you build before anything else, this building can support (oversee) a certain number of farmers, so build about 6 farmhouses near the nile, and a bread shop as well as all of the basic (not luxury) shops | ||
* Noble mansions control more farmers after your initial palace building | * Noble mansions control more farmers after your initial palace building | ||
* The game's really "physical", meaning you need a certain amount of raw materials to build anything, food to keep people alive and so on, similar to Banished. This game is basically Banished in ancient Egypt | * The game's really "physical", meaning you need a certain amount of raw materials to build anything, food to keep people alive and so on, similar to Banished. This game is basically Banished in ancient Egypt | ||
* It's all about ratios of things. A certain population needs a certain amount of shops and luxury shops, a certain number of farms needs a certain number of nobles, if you get a lot of nobles you will start to need stuff like dentists and doctors and schools. Everybody needs bread | * It's all about ratios of things. A certain population needs a certain amount of shops and luxury shops, a certain number of farms needs a certain number of nobles, if you get a lot of nobles you will start to need stuff like dentists and doctors and schools. Everybody needs bread | ||
* Shops produce the things they sell, you don't need production buildings for luxury goods, there are a few sources of them on the map, so try to place shops near these or just in a central cluster | * Shops produce the things they sell, you don't need production buildings for luxury goods, there are a few sources of them on the map, so try to place shops near these or just in a central cluster | ||
* Monuments generate prestige, a resource you can use to open trade routes to get exotic stuff to grow your town with | * Monuments generate prestige, a resource you can use to open trade routes to get exotic stuff to grow your town with | ||
* The | * The Nile floods sometimes, which can destroy buildings; build expensive stuff higher up, it doesn't matter if some shacks get wrecked | ||
* Upgrade the palace for prestige and other crap, I forgot, but it's easy to overlook that you can do this | * Upgrade the palace for prestige and other crap, I forgot, but it's easy to overlook that you can do this | ||
[[Category:Games]] | [[Category:Games]] |