Wild Arms: Difference between revisions

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* Remember that Cecelia's Mystic (Lv.1 Force) can be used on her own unequiped gear to reproduce a variety of her spells, without using any MP or binding any crests. This also works with other items (Heal Berries, Medicine, etc.), so you can use one berry to item all three characters at once, instead of three items and three characters turns.
* Remember that Cecilia's Mystic (Lv.1 Force) can be used on her own unequipped gear to reproduce a variety of her spells, without using any MP or binding any crests. This also works with other items (Heal Berries, Medicine, etc.), so you can use one berry to item all three characters at once, instead of three items and three characters turns.


* As your Force levels accumulate so does your attack and defense, and when you reach Lv. 4 you'll see "Condition Green" and get cured of any status effects. Condition Green's status cure is helpful on caster enemies who chain cast Sleep, if you can survive long enough to reach it.
* As your Force levels accumulates, so does your attack and defense, and when you reach Lv. 4 you'll see "Condition Green" and get cured of any status effects. Condition Green's status cure is helpful against caster enemies who chain cast Sleep, if you survive long enough to reach it.


* It is perfectly viable to never upgrade an ARMs accuracy, since Rudy's Lock-On (Lv.1 Force) guarantees a hit. This will keep you from building up Force levels though, as well as slowing your damage output.
* It is perfectly viable to never upgrade an ARMs accuracy, since Rudy's Lock-On (Lv.1 Force) guarantees a hit. This will keep you from building up Force levels though, as well as slowing your damage output.
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