Fallout 2: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 25: Line 25:
* Strength really needn't be higher than 7, and that's if you want to be able to handle the heaviest weapons as early as possible.
* Strength really needn't be higher than 7, and that's if you want to be able to handle the heaviest weapons as early as possible.


* Stealing or bartering is a good tag, from there it's Small or big guns. Small is great early on, but if you survive to the point where you can get at least a light support weapon (NCR occasionally has them), Big weapons will make you the fucking terminator. With a minigun or RPG... fuhgeddaboutit!
* Stealing or bartering is a good tag, from there it's Small or big guns. Small is great early on, but if you survive to the point where you can get at least a light support weapon (NCR occasionally has them), Big weapons will make you the terminator. With a minigun or RPG... fuhgeddaboutit!
   
   
* Conversely, if you've got time, don't forget that you can rest to regain health! Go to your pip-boy and click the bell next to the time, and click "rest till healed"!
* Conversely, if you've got time, don't forget that you can rest to regain health! Go to your pip-boy and click the bell next to the time, and click "rest till healed"!

Navigation menu