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* Regardless, the only real combat tip you need to beat the game is to know that the Axe is God, but you'll likely figure that out on your own as it deals the most damage of all your weapons. | * Regardless, the only real combat tip you need to beat the game is to know that the Axe is God, but you'll likely figure that out on your own as it deals the most damage of all your weapons. | ||
* The scythe weapon whose name eludes me has a technique called "Prop". If you're in Vanilla "Prop" is basically a free-counter hit on 90% of enemies allowing you to follow up with a | * The scythe weapon whose name eludes me has a technique called "Prop". If you're in Vanilla "Prop" is basically a free-counter hit on 90% of enemies allowing you to follow up with a beating. If you're in remaster, sorry, you've got to time this a lot better. | ||
* Don't feel like you need to finish a Secret Room on your first try. You can access any that you've found again from a separate menu so if you're stuck on one you can finish up the level and just do the room later. Here's a more pressing trick the game doesn't mention, secret room difficulty is tied to the last difficulty you played at and the enemies contained within do scale. If you're having a tough time with a secret room that involves combat, boot up a mission on the easiest difficulty, quit out, and then try the secret room from the menu. | * Don't feel like you need to finish a Secret Room on your first try. You can access any that you've found again from a separate menu so if you're stuck on one you can finish up the level and just do the room later. Here's a more pressing trick the game doesn't mention, secret room difficulty is tied to the last difficulty you played at and the enemies contained within do scale. If you're having a tough time with a secret room that involves combat, boot up a mission on the easiest difficulty, quit out, and then try the secret room from the menu. |