Tales of Maj'Eyal: Difference between revisions

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* Most of the class/race unlocks are simple progression (kill 1000 humanoids, defeat certain enemies, etc.) Some people just edit their profile for all the unlocks, but I enjoyed earning them all, so to each their own.
* Most of the class/race unlocks are simple progression (kill 1000 humanoids, defeat certain enemies, etc.) Some people just edit their profile for all the unlocks, but I enjoyed earning them all, so to each their own.


* Don't play on Exploration. It gives infinite lives, which defeats a great deal of the purpose of the roguelike. Adventure gives enough lives that a single bullshit death doesn't end a run. Roguelike, naturally, is a single life.
* Don't play on Exploration. It gives infinite lives, which defeats a great deal of the purpose of the roguelike. Adventure gives enough lives that a single unfair death doesn't end a run. Roguelike, naturally, is a single life.


* Bulwark and Berserker are newbie-friendly melee classes, while Alchemist is a good option for getting familiar with magic. Archmage is very easily unlocked and extremely strong, with a massive ton of options, but can be a little intimidating when you're just starting out.
* Bulwark and Berserker are newbie-friendly melee classes, while Alchemist is a good option for getting familiar with magic. Archmage is very easily unlocked and extremely strong, with a massive ton of options, but can be a little intimidating when you're just starting out.

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