Fallout 2: Difference between revisions

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* Strength really needn't be higher than 7, and that's if you want to be able to handle the heaviest weapons as early as possible.
* Strength really needn't be higher than 7, and that's if you want to be able to handle the heaviest weapons as early as possible.


* Stealing or bartering is a good tag, from there it's Small or big guns. Small is great early on, but if you survive to the point where you can get at least a light support weapon (NCR occasionally has them), Big weapons will make you the Terminator. With a minigun or RPG... fuhgeddaboutit!
* Stealing or bartering is a good tag, from there it's Small or big guns. Small is great early on, but if you survive to the point where you can get at least a light support weapon (NCR occasionally has them), Big weapons will make you the Terminator.
   
   
* Conversely, if you've got time, don't forget that you can rest to regain health! Go to your Pip-Boy and click the bell next to the time, and click "rest till healed"!
* Don't forget that you can rest to regain health! Go to your Pip-Boy and click the bell next to the time, and click "rest till healed"!


* Partners are also pack-mules. Trade with them until you're fully stocked, then head to market.
* Partners are also pack-mules. Trade with them until you're fully stocked, then head to market.


[[Category:Games]]
[[Category:Games]]
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