Abiotic Factor: Difference between revisions

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(Created page with "* None of the starting options are bad, but by and large you can train up skills during the game and you can't get traits. Consider starting as the Intern or something for the extra trait points. * As with many other survival crafting games, carry weight and inventory are the limiting factors for at least the first several dozen hours. It's expensive, but the fanny pack trait is actually incredibly useful. * You increase your strength and therefore you carrying capacit...")
 
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* As with many other survival crafting games, carry weight and inventory are the limiting factors for at least the first several dozen hours. It's expensive, but the fanny pack trait is actually incredibly useful.
* As with many other survival crafting games, carry weight and inventory are the limiting factors for at least the first several dozen hours. It's expensive, but the fanny pack trait is actually incredibly useful.


* You increase your strength and therefore you carrying capacity by walking around with a full inventory. If you're puttering around at base there's no reason to pick up a water cooler or two to get yourself over the red line in inventory weight. You'll get your Strength levels in no time.
* You increase your strength and therefore you carrying capacity by walking around with a full inventory. Note that a completely maxed-out weight limit will not train your strength. It needs to be a little below.


* The area you start in is as safe as you'll get for a while, there's no harm in setting up shop there.
* The area you start in is as safe as you'll get for a while, there's no harm in setting up shop there.

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