World of Final Fantasy: Difference between revisions
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* Read the tips when they pop up. They are usually short and to the point. | * Read the tips when they pop up. They are usually short and to the point. | ||
* Look up a guide on mirages and what they are capable of giving you. Certain mirages learn attacks when you stack them. | |||
* When you enter a dungeon you might come across a field ability icon that appears when you have the correct red ability, if you don't have a mirage with that skill (which is restricted by its grid) the dungeon may provide you with a mirage that learns it or you come back later. | * When you enter a dungeon you might come across a field ability icon that appears when you have the correct red ability, if you don't have a mirage with that skill (which is restricted by its grid) the dungeon may provide you with a mirage that learns it or you come back later. | ||
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* If you scanned a mirage once, you can press start and see its stats at any time, barring plot developments. Mirages with extra forms count as an entirely new one. | * If you scanned a mirage once, you can press start and see its stats at any time, barring plot developments. Mirages with extra forms count as an entirely new one. | ||
* Make a pass through Plaza 99 every time you're in Nine Wood Hills and grab whatever's on Serafie's head. You can | * Make a pass through Plaza 99 every time you're in Nine Wood Hills and grab whatever's on Serafie's head. You can scum the item by saving and fighting battles outside Coliseum and Interventions. One adds SP to every mirage you have/ another star for using Champions/ minor XP boost for a few fights/ easier to capture new mirages. | ||
* Mirages with a ☆ in front of their name means they are unique | * Mirages with a ☆ in front of their name means they are unique, can't transfig, and have an altered grid. | ||
* You can change the battle theme in the config menu when you unlock new champions. | * You can change the battle theme in the config menu when you unlock new champions. | ||
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* The area behind the rock in the Nether Nebula is the best spot to grind low level mirages after reaching level 15 and learning Smash. Buy Seraphones to quickly switch in new mirages. | * The area behind the rock in the Nether Nebula is the best spot to grind low level mirages after reaching level 15 and learning Smash. Buy Seraphones to quickly switch in new mirages. | ||
* A late Intervention called "The Sunken Temple's Secret" is non-repeatable and has an almost unbeatable super boss that can be beaten if you do it in the post-game. Give everyone as many elemental resistances as you can, shell spell, Mega Mirages, and mirages that attacks with gravity like Diabolos. | |||
== On catching and finding mirages: == | == On catching and finding mirages: == | ||
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* If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone. It's possible to heal the stack and keep trying to topple it though. | * If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone. It's possible to heal the stack and keep trying to topple it though. | ||
* Some mirages destroy stacks with their own. | |||
* Using sleep on an imprismable mirage will prevent it from countering failed imprism attempts, and also stop it from attacking you so you won't counterattack and accidentally kill it. | * Using sleep on an imprismable mirage will prevent it from countering failed imprism attempts, and also stop it from attacking you so you won't counterattack and accidentally kill it. |