World of Final Fantasy
Jump to navigation
Jump to search
- Read the tips when they pop up. They are usually short and to the point.
- Look up a guide on mirages and what they are capable of giving you. Certain mirages learn attacks when you stack them.
- When you enter a dungeon you might come across a field ability icon that appears when you have the correct red ability, if you don't have a mirage with that skill (which is restricted by its grid) the dungeon may provide you with a mirage that learns it or you come back later.
- Every dungeon has a (more or less) secret area. Sometimes they are simple to find, like activate a switch or field ability. Sometimes they are more obscure. The more obscure ones are usually hinted at in a magazine that you can find at some point before the dungeon. The secret area usually has enemies that are higher level than the rest of the dungeon or a special mirage to catch. If it just kicks your ass - come back later.
- The game will switch your forms during cutscenes all the time, but never change your form for the battles you enter.
- If Chocolatte isn't selling the item, it may be best to keep it later for a sidequest.
- Spellstones will never be sold and they are popular items for sidequests.
- The only use for money is giving it to Chocolatte. Battle items that inflict ailments can make it easy to capture mirages through repeated uses. Elemental items are pay to win, but you still need to teach mirages to cast dark (Abyss) and light (Banish) spells to hit those two weaknesses.
- There is only Abyss and Banish/ra,Holy as the pure dark and light spells.
- Most bosses are resistant or immune to two elements, but also weak to one or two. Try to form your party so that you have at least 3 elements covered and you should be able to deal with most situations. With that said a bit of preparation will make the ride smoother, like if you're going into a volcano water will probably be pretty useful and fire less so.
- Always have Libra with you, either as a mirajewel or on a mirage. You will get the mirajewel early so it shouldn't be an issue.
- Buy a bunch of Libra items and stick them to your small-sized mirages with empty ability slots. Cheap and frees up Mirajewel space.
- If you scanned a mirage once, you can press start and see its stats at any time, barring plot developments. Mirages with extra forms count as an entirely new one.
- Make a pass through Plaza 99 every time you're in Nine Wood Hills and grab whatever's on Serafie's head. You can scum the item by saving and fighting battles outside Coliseum and Interventions. One adds SP to every mirage you have/ another star for using Champions/ minor XP boost for a few fights/ easier to capture new mirages.
- Mirages with a ☆ in front of their name means they are unique, can't transfig, and have an altered grid.
- You can change the battle theme in the config menu when you unlock new champions.
- Most mirages have multiple forms that you can see on their screen as a cloudy block of increasing size. The forms are revealed if you saw them in battle and can eventually unlock when you meet their requirements. Some take the whole game to reveal. Their transfiguration list will let you know how many they have. Many mirages even have hidden side B and C forms with their own skill points to spend on. Those contribute to your overall sync rate and increase their stats for every 25%.
- The Coliseum should be dealt with later when your levels are much higher.
- The area behind the rock in the Nether Nebula is the best spot to grind low level mirages after reaching level 15 and learning Smash. Buy Seraphones to quickly switch in new mirages.
- A late Intervention called "The Sunken Temple's Secret" is non-repeatable and has an almost unbeatable super boss that can be beaten if you do it in the post-game. Give everyone as many elemental resistances as you can, shell spell, Mega Mirages, and mirages that attacks with gravity like Diabolos.
- The post-game super dungeons in The Girl's Tearoom each have a save point at the end. You aren't going to do much damage to anything for at least 15 levels, so get mirages that allow you to Flee every battle and grind at the save. Ignore everything in the dungeons except for the XP booster that is at one of the entrances.
On catching and finding mirages:
- You want to always keep items that inflict status ailments or do elemental damage on hand. Some mirages require that they be hit with a certain status effect or element to become imprismable. Some mirages just need to be hit with a negative status effect and any will do the trick (poison not recommended as it might kill the mirage before it's captured).
- The shimmer around a mirage that is ready to be captured will denote your chances of capturing it. You can increase your odds by repeating the requirement.
- Some mirages require a large single heal to be captured. Elixir/X-Potions will do the trick if you can't produce a big healing spell. Capturing a Kaguya Princess from Coliseum and equipping her Mirajewel creates Curaja, the strongest heal.
- If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone. It's possible to heal the stack and keep trying to topple it though.
- Some mirages destroy stacks as their stack ability. There is no defense against it, only that they may restack and waste turns.
- Using sleep on an imprismable mirage will prevent it from countering failed imprism attempts, and also stop it from attacking you so you won't counterattack and accidentally kill it.
- If you fail or are unable (due to not being able to produce the imprism conditions) to catch a rare or unique mirage, you will get its memento afterwards and transfig into it if it has other forms. The Mirage Manual (in the twins' room in Nine Wood Hills) can give you a hint as to which mirage you will need to transfigure.
- You can catch mirages in most coliseum fights and some intervention fights.
- Once you have "finished" all intervention fights for a set of characters, it could be worth it to go to the area where the interventions took place and have a look around.