DREDGE: Difference between revisions

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* Here are my recommendations for each research tab:
** Engines: You get two distinct paths. I recommend the top path first that ends immediately with the 1x1 size Jet Drive Engine and buying a bunch of those. They are almost as fast as the final tiers of the bottom path and save you a lot of research parts. As well, because of their shapes, the large engines on the bottom path are awkward to fit into your ship, and even at the end you won't be able to use every engine slot efficiently with them. Finally, they work as damage insurance. If your hull gets damaged it X's out a random tile of your inventory, and anything within that tile gets broken until you repair it. If you have one of the big engines then taking 1 damage can completely wipe out your speed. If you have a bunch of little engines it isn't such a big deal to lose one of them. Ultimately you'll need both the big engine and the jet engines for the fastest possible speed on the end-game boat, but it was one of the last research branches I did since the jet drive was so effective.
** Rods: You will need to be able to fish up every type to get through the game. There are many mandatory quests that ask for a specific fish and you must have the appropriate rod to be able to get it. Most of them are only* acquired through research. The combination ones are more for convenience since it only takes a bit of time to go back to the shipyard and switch rods, but that does get annoying. There are a lot of options, but you can't really go wrong here as long as you don't completely neglect this page. I went for the combination coastal/shallow/mangrove/volcanic and abyssal/hadal/oceanic rods and was pretty satisfied.
** Nets and crab pots: These are mainly for passive fishing which saves a lot of time from having to manually fish for money, at the expense of having to repair them from time to time. You get some free starter ones which are sufficient for the quests that need them, but the upgraded ones are much more profitable. These are not as crucial to research for the main quest as engines or rods, but they really help with affording upgrades. It's up to you which you prefer, nets are more convenient but you have to sacrifice some rod space, while with crab pots you have to spend more time fiddling with them. Personally I recommend the middle line of the nets since they have by far the highest passive yield.
* There are only two sellable dredge treasure that are needed for a sidequest: The one requested by the distraught father in Little Marrow, and the dog tags. Every other treasure that you can sell to the trader has no purpose other than selling, even if the flavor text suggests otherwise.
* There are only two sellable dredge treasure that are needed for a sidequest: The one requested by the distraught father in Little Marrow, and the dog tags. Every other treasure that you can sell to the trader has no purpose other than selling, even if the flavor text suggests otherwise.


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