ADOM: Difference between revisions
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* Some of the easier starting classes include: | * Some of the easier starting classes include: | ||
** '''Archer''': One of the strongest and safest classes in the game, especially bow-and-crossbow -oriented ones. Starts with the Concentration skill so can also do some spellcasting on the side. | ** '''Archer''': One of the strongest and safest classes in the game, especially bow-and-crossbow -oriented ones. Starts with the Concentration skill so can also do some spellcasting on the side. | ||
** '''Paladin''': Strong skillset, good starting equipment, both melee and spellcasting abilities, easy to please their | ** '''Paladin''': Strong skillset, good starting equipment, both melee and spellcasting abilities, easy to please their deity. | ||
** '''Priest''': Similar to the Paladin but focused on the casting side. Starts with the convenient Detect Item Status skill which can help avoid cursed items. | ** '''Priest''': Similar to the Paladin but focused on the casting side. Starts with the convenient Detect Item Status skill which can help avoid cursed items. | ||
** '''Barbarian/Fighter/Healer/Duelist''': Different flavors of melee-focused fighters. Barbarians are the physically strongest (but non-elves start illiterate), Fighters are the most balanced, Healers the most resilient and Duelists the best weapon specialists. | ** '''Barbarian/Fighter/Healer/Duelist''': Different flavors of melee-focused fighters. Barbarians are the physically strongest (but non-elves start illiterate), Fighters are the most balanced, Healers the most resilient and Duelists the best weapon specialists. |