ADOM: Difference between revisions

Jump to navigation Jump to search
No change in size ,  26 March
no edit summary
No edit summary
No edit summary
 
Line 3: Line 3:
* Some of the easier starting classes include:
* Some of the easier starting classes include:
** '''Archer''': One of the strongest and safest classes in the game, especially bow-and-crossbow -oriented ones. Starts with the Concentration skill so can also do some spellcasting on the side.
** '''Archer''': One of the strongest and safest classes in the game, especially bow-and-crossbow -oriented ones. Starts with the Concentration skill so can also do some spellcasting on the side.
** '''Paladin''': Strong skillset, good starting equipment, both melee and spellcasting abilities, easy to please their diety.
** '''Paladin''': Strong skillset, good starting equipment, both melee and spellcasting abilities, easy to please their deity.
** '''Priest''': Similar to the Paladin but focused on the casting side. Starts with the convenient Detect Item Status skill which can help avoid cursed items.
** '''Priest''': Similar to the Paladin but focused on the casting side. Starts with the convenient Detect Item Status skill which can help avoid cursed items.
** '''Barbarian/Fighter/Healer/Duelist''': Different flavors of melee-focused fighters. Barbarians are the physically strongest (but non-elves start illiterate), Fighters are the most balanced, Healers the most resilient and Duelists the best weapon specialists.
** '''Barbarian/Fighter/Healer/Duelist''': Different flavors of melee-focused fighters. Barbarians are the physically strongest (but non-elves start illiterate), Fighters are the most balanced, Healers the most resilient and Duelists the best weapon specialists.
119

edits

Navigation menu