Quest For Glory: Difference between revisions
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* Most every physical skill you train also improves your stamina | * Most every physical skill you train also improves your stamina/health. So practicing climbing/throwing also improves your odds of not dying in combat due to your stamina running out. | ||
* This is the only game in the series in which you’ll automatically die if you enter combat with your stamina completely drained. Keep an eye on your stamina, and carry a Vigor potion for emergencies. | * This is the only game in the series in which you’ll automatically die if you enter combat with your stamina completely drained. Keep an eye on your stamina, and carry a Vigor potion for emergencies. | ||
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* If you're going to branch out into magic, remember that you can only practice and improve your magic skill as long as you have mana, and your mana is limited by your magic skill. So if you're going to multiclass, put as many points as possible into magic to minimize frustration. | * If you're going to branch out into magic, remember that you can only practice and improve your magic skill as long as you have mana, and your mana is limited by your magic skill. So if you're going to multiclass, put as many points as possible into magic to minimize frustration. | ||
* Having mouse cursor problems? Go to the QFG1 | * Having mouse cursor problems? Go to the QFG1 or QFG3 folder, find a file called dosboxQG1VGA.conf, and edit it so that autolock=false now reads autolock=true. (Do the same for QFG3 when you play that). | ||
* Once you kill the ogre, the game decides that you’re experienced enough to handle tougher monsters, and some of the creatures that used to only come out at night will spawn in the daytime. Be ready for that. | * Once you kill the ogre, the game decides that you’re experienced enough to handle tougher monsters, and some of the creatures that used to only come out at night will spawn in the daytime. Be ready for that. |