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==General Advice==
==General Advice==
* Decide early on if you prefer to go fresh & unspoiled for the thrill of discovering everything yourself, or to go spoil yourself and not bang your head against obscure mechanics. In the latter case, go to...


* The [http://www.adomgb.info/ ADOM Guidebook] is a historically useful resource, though some information is outdated by now. [https://ancardia.fandom.com/wiki/ADOM_Wiki The ADOM wiki] has been maintained over the various patches.
* The [http://www.adomgb.info/ ADOM Guidebook] is a historically useful resource, though some information is outdated by now. [https://ancardia.fandom.com/wiki/ADOM_Wiki The ADOM wiki] has been maintained over the various patches.


* Don't forget to try prayer if you're in a dire spot! Prayers cost piety which is primarily gained by sacrificing gold, corpses and living creatures on co-aligned altars (Shift-O sacrifices a living creature standing on an altar tile.)
* Don't forget to try prayer if you're in a dire spot! Prayers cost piety, which is primarily gained by sacrificing gold, corpses and living creatures on co-aligned altars (Shift-O sacrifices a living creature standing on an altar tile.)


* It's good to always have a ranged weapon equipped for some free shots at approaching enemies, at least some stones to throw if nothing else. In the same vein, even a spellcaster should be prepared having to engage in melee at times.
* It's good to always have a ranged weapon equipped for some free shots at approaching enemies, at least some stones to throw if nothing else. In the same vein, even a spellcaster should be prepared having to engage in melee at times.


* Eating corpses can have a variety of effects, some desirable and some not. You can safely eat the corpses of most common creatures, with some exceptions like kobolds and normal rats.
* Eating corpses can have a variety of effects; some are very desirable, some not. You can safely eat the corpses of most common creatures, with some exceptions like kobolds and normal rats.


* You can get a rough estimate of an unknown item's quality by checking how much a shopkeeper is willing to pay for it.
* You can get a rough estimate of an unknown item's quality by checking how much a shopkeeper is willing to pay for it.


* Combat tactics can be changed on the fly with the F1-F7 keys without it consuming an action. Offensive tactics are especially useful when firing a ranged weapon for example, while casters tend to stay on the defense. Note that Berserk tactic prevents improving one's skill with shields, while Very Defensive/Coward tactics do the same for weapons. Coward also makes you move faster while very low on health.
* Combat tactics can be changed on the fly with the F1-F7 keys without using a turn. Offensive tactics are especially useful when firing a ranged weapon for example, while casters tend to stay on the defense. Note that the Berserk tactic prevents improving your skill with shields, while Very Defensive/Coward tactics do the same for weapons. Coward also makes you move faster while very low on health.


* There are two mutually exclusive quests in the first town, one by the druid and the other by the village elder. The latter is the easiest way for a (non-Chaotic) character to learn the very important Healing skill that boosts HP regeneration. The quest involves finding the mad town carpenter from a nearby cave who one should try not to kill, but instead lead to the wandering healer found on an earlier level of the cave.
* There are two mutually exclusive quests in the first town: one given by the druid, the other by the village elder. The latter is the easiest way for a (non-Chaotic) character to learn the very important Healing skill that boosts HP regeneration. The quest involves finding the mad town carpenter in a nearby cave; you should try not to kill him, but instead lead him to the wandering healer found on an earlier level of the cave.


* Before you dive into a dungeon, it can be worth visiting the shop in the outlaw village southwest of the first town. Even if you can't afford anything, walking over the items will permanently identify them for the future.
* Before you dive into a dungeon, it can be worth visiting the shop in the outlaw village southwest of the first town. Even if you can't afford anything, walking over the items will permanently identify them for the future.
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