Ultima Underworld: The Stygian Abyss: Difference between revisions

Jump to navigation Jump to search
Line 28: Line 28:
== Attributes & Skills==
== Attributes & Skills==


* Your three main attributes are randomized at character creation based on your class, ranging from 12 to 30 and always adding up to 60. Unlike your skills, these are set in stone for the entire game. Your carrying capacity is tied to Strength, so very scrawny characters can expect much more inventory shuffling.
* Your three main attributes are randomized at character creation based on your class, ranging from 12 to 30 and always adding up to 60. Unlike your skills, these are set in stone for the entire game. Fr fighter or universalist characters, aim for Strength 25+.


* Ultima Underworld is primarily a game about fighting in melee and using magic to assist in exploring. Archery is not especially viable due to limited ammunition, and you can't cast most offensive spells at melee range.
* Combat and spellcasting skills are more important than the others. Some are practically useless (like Lockpick, since any pickable doors can be bashed open. One exception is Lore for being able to tell which items are magical without having to cast Identify on everything you pick up, though.
 
* More or less all non-combat, non-spellcasting skills have either niche uses or are supplanted either by spells or other in-game methods such as bashing open doors instead of picking locks. Lore remains useful for being able to tell which items are magical without having to cast Identify on everything you pick up, though.


* One skill point in Attack essentially counts as half a point in each individual weapon skill for purposes of offense. As usual, swords are a safe choice if you want to specialize.
* One skill point in Attack essentially counts as half a point in each individual weapon skill for purposes of offense. As usual, swords are a safe choice if you want to specialize.


[[Category:Games]]
[[Category:Games]]
142

edits

Navigation menu