Jagged Alliance: Deadly Games: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
No edit summary |
mNo edit summary |
||
| Line 3: | Line 3: | ||
* A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively. | * A handful of mercs now have a minimum quota for personal kills they have to meet or they'll quit. Notably this includes Leech and Fidel, one of the better marksmen and explosive experts, respectively. | ||
* All missions also have time | * All missions also have a time limit by default. It is recommended to disable these from the campaign settings, as some of them are very punishing and the setting cannot be changed after starting. If playing with time limits, consider selecting either "Reg APs Limits = +" or "Inc APs Limits = +" (depending on whether you want normal or increased AP caps) as these allow you to explore and loot the mission area in peace after you've cleared the objective. | ||
* Unlike in Jagged Alliance 1, you can't go back to cleared missions to loot them, so don't pack more than you need. Thankfully Ultra Shield Vests now come with a few pockets. | * Unlike in Jagged Alliance 1, you can't go back to cleared missions to loot them, so don't pack more than you need. Thankfully Ultra Shield Vests now come with a few pockets. | ||