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Mass Effect 2

1,128 bytes removed, 8 August
- Your squadmembers have "loyalty missions" where they ask you to do stuff like save a family member, get revenge on someone who wronged them, etc. When you complete them (note that there's one or two missions where if you make ==General==* Vanguard has the wrong choice you fail best risk:reward and they're not loyal), they gain a bonus power and they perform better in the final mission. You can do those missions at any time before the IFF, so you can put them off until you feel like itsatisfaction but all classes are fun.
- The most important thing is probably the timing of when you do the IFF mission. Although it is * If a fair bit from the end of the game, when class you start the IFF mission consider yourself locked into the endgame. As pick feels limited in finish all of your side-missions and whatever else regards to weapon loadout, you want to do before starting itcan get an extra weapon type later on. Once you finish Guns are good even on the IFF another Loyalty mission will open up so you will want to do that (You'll need to go and talk to that character the moment IFF ends), but directly afterwards continue with the plot without going anywhere elsepower-focused classes.
- Concerning the end-* The gamewill refill your heavy weapons ammo to capacity fairly often, so use a heavy weapon at least once you're told to progress directly to the final per mission, you can actually dick about as much as you want. You'll lose your shot and try each at the perfect ending, thoughleast a few times.
- One other thing that catches most people out about the endgame: at one point * You may want to maximise either your Paragon or your Renegade score so you will have won't be unable to choose someone to escort a group of people out of make the areadifficult checks that you don't know about yet. For the best endingIt's not as necessary as it was in ME1, but you pretty much have to choose Mordin'll still miss out on some things if you don't.
- Purchase all of the upgrades for your ship, although the Medical upgrade isn't necessary* There are some points where not doing an interrupt will resolve a situation differently.
- Do * Purchase all of the upgrades for your ship, although the Medical upgrade isn't necessary. Get the Loyalty missionsplanet-scanning upgrade from Miranda ASAP, because scanning will be dull as shit and that upgrade makes it go slightly faster. Or, if you're on PC, you can just use a save editor to cheat your way to infinite resources.
- Keep * Your squadmembers have "loyalty missions" where they ask you to do stuff like save a save family member, get revenge on someone who wronged them, etc. When you complete them (note that there's one or two before missions where if you make the final mission(swrong choice you fail and they're not loyal). You might want to experiment , they gain a little bit with your setup bonus power and how to proceed during it. To be frank you will probably need a guide to execute they perform better in the final mission "perfectly" and get the best ending, but I guess you can just cross that bridge when it comes.
* The passive- Get the planet-scanning upgradebuff skills are surprisingly good, because scanning will be dull as shit and that upgrade makes it go slightly fasterespecially Shepard's.
- You could always * Your level cap is 30 (On the PC) cheat your way to infinite resources if though you donprobably won't want hit it without using an import character + DLC). That means that your teammates will have, at most, exactly enough skill points to do max out 3 out of 4 powers - or mix and match, but be aware of the planet scanning. Use a save-game editorlimitations.
- Vanguard has * When you start the best risk:reward and satisfaction but all classes are funIFF mission consider yourself locked into the approach towards the endgame.
- If a class * After completing the IFF mission, you pick feels limited in regards have one chance to weapon loadout, talk to your new squadmate and do his loyalty mission. Don't touch the star map before you do so if you can don't want to get an extra weapon type later onlocked into the endgame.
- Random biotic power + warp = warpsplosion* At one point you will have to choose someone to escort a group of people out of the area. For the best ending, you pretty much have to choose Mordin.
- All squadmembers as well as Shepard have * You'll probably need a passive upgrade stat. These are good investments, guide to execute the final mission "perfectly" and should be maxed sooner rather than later. Shepards passive statget the best ending, besides increasing various combat stats, also both increases current Paragon/Renegade score, as well as or you can keep the rate consequences of Paragon/Renegade gainyour own choices. If You can always make a save before starting the final mission if you decide you want to max either side of the morality, consider maxing his/her passive stat firstdon't like how it turned out.
- The controls (==DLC==* There's a fair bit of free DLC if you're on the PC, at least) and mechanics have changed a bit from Mass Effect 1; this may require some adjusting, so be prepared to persevere for a bit if the start is a little roughOrigin.
- Do not pass up the opportunity * Genesis is good if you don't want to get an extra squadmateplay through ME1 before starting a new character. If you mustWithout it, you can always get him/her/it killed at the enddefault options for what happened in ME1 are kind of shitty.
- Even if you* The crewmember DLCs are fun. Zaeed're playing a power-reliant class (Adept in particular)s is free, do so there's no reason not think you should not be using your guns! They are invaluable at both softening up or finishing targetsto download it, and Kasumi's is good, especially on the higher difficulty levelstoo, where all enemies after the introduction have at least one extra layer of defencebut you won't miss it if you don't get it.
- For your first playthrough at least* Lair of the Shadow Broker and The Arrival are each just one long mission. Broker is worth it if you care about Liara, but probably not if you may want to maximise either your Paragon or your Renegade score so you wondon't be unable . The Arrival acts as a sort of epilogue for ME2, and sets up some events in ME3, but it's fairly lackluster. If you get it, it makes the most sense to make play it after the difficult checks that you don't know about yetfinal mission.
- Interrupts are great, but sometimes it's worth skipping them to resolve the situation in a different way (cf. the reporter lady in particular). - It's fine to skip the content * The equipment DLC - most of which gear is great - for your first playthrough at least. Get Kasumi and Zaeed anyway, though. Also, it's probably best not to start off the bat with the Firepower pack because it's kind of amazingly overpowered. Lots of fun for subsequent playthroughs, however! - When you finish the game, but you haven't done all the non-essential missions or DLC yet, don't exit to the main menu! If you choose to continue playing, you'll be able to complete at your leisure everything you haven't done yet; may be useful for an ME3 import. This is also especially important for the Arrival DLC, which only makes (some) sense after you have completed your main objective.
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