Fire Emblem: Genealogy of the Holy War: Difference between revisions

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(Created page with "Yeah, there's a generational system. It's different from Awakening in that the game has two separate generations, one where you play as the parents, and another where you play...")
 
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- Love points are gained whenever two people are on a map together, but is gained much faster when they're standing side by side. After 50 turns, you don't gain love points anymore. Once a pair reaches 500 love points, they become lovers. The other way to get lover points is by conversations at certain points in the game, which occur between set pairings. These pairing, normally called predestined pairings, generally provide quality children and so give a good guideline as to how to pair people.
- Love points are gained whenever two people are on a map together, but is gained much faster when they're standing side by side. After 50 turns, you don't gain love points anymore. Once a pair reaches 500 love points, they become lovers. The other way to get lover points is by conversations at certain points in the game, which occur between set pairings. These pairing, normally called predestined pairings, generally provide quality children and so give a good guideline as to how to pair people.


- Inheritance works as follows: Each mother has two children. Each child has a dominant and non-dominant parent - for everyone but Briggid and Ethlin's kids, the dominant parent is the same-sex parent so I'll use dominant and same-sex interchangeably. Anyway, each kid inherits their dominant parents growths + half their non dominant parents growths, their dominant parents inventory, some base stats according to complicated formulae, non-class skills and Holy Blood.  
- Inheritance works as follows: Each mother has two children. Each child has a dominant and non-dominant parent TEMPORARY-DASH-CHARACTER for everyone but Briggid and Ethlin's kids, the dominant parent is the same-sex parent so I'll use dominant and same-sex interchangeably. Anyway, each kid inherits their dominant parents growths + half their non dominant parents growths, their dominant parents inventory, some base stats according to complicated formulae, non-class skills and Holy Blood.  


- This makes me talk about Holy Blood. Some characters will either have minor or major holy blood of a certain line. This boosts growths, weapon ranks (which are static and locked to classes), and people with major Holy Blood can wield Holy Weapons. Anyway, a kid will inherit major holy blood from the dominant parent if they have it, and will inherit any other holy blood as minor holy blood. If both parents have minor holy blood of the same line, it'll become major holy blood in both children.
- This makes me talk about Holy Blood. Some characters will either have minor or major holy blood of a certain line. This boosts growths, weapon ranks (which are static and locked to classes), and people with major Holy Blood can wield Holy Weapons. Anyway, a kid will inherit major holy blood from the dominant parent if they have it, and will inherit any other holy blood as minor holy blood. If both parents have minor holy blood of the same line, it'll become major holy blood in both children.

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