Ghost of Tsushima: Difference between revisions

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* You don't have to be on the ground/a roof to initiate an Assassination or Chain Assassination. If you're on a roof/cliff/etc. and there are some guys 15 feet away from where you could assassinate them by standing on the edge, you can totally get a running start, jump at the edge of the roof and freefall towards them. As long as they don't get to the red "alert" phase before you fly close enough to them to get the Assassinate/Chain Assassinate prompt, you can still initiate assassinations mid flight.
* You don't have to be on the ground/a roof to initiate an Assassination or Chain Assassination. If you're on a roof/cliff/etc. and there are some guys 15 feet away from where you could assassinate them by standing on the edge, you can totally get a running start, jump at the edge of the roof and freefall towards them. As long as they don't get to the red "alert" phase before you fly close enough to them to get the Assassinate/Chain Assassinate prompt, you can still initiate assassinations mid flight.


* The enemy often likes to put enemies in front of sliding doors, facing away. You get the "Assassinate someone through a sliding door" technique in a required story mission. Before that, if you open the door, the game will put you beside/in front of them and they'll spot you. You won't have a chance to assassinate them.
* The game often likes to put enemies in front of sliding doors, facing away. Until you get the "Assassinate through a sliding door" technique in a required story mission, there's no way to take advantage of this.


* The more you use stealth/Ghost attacks, the more storms you'll get.
* The more you use stealth/Ghost attacks, the more storms you'll get.


[[Category:Games]]
[[Category:Games]]

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