Arx Fatalis: Difference between revisions

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* Spellcasting is not purely about making the glyph as the game shows it to you, it only really cares about the corners. Your lines can be any length (shorter is faster and more reliable), you just have to pause a fraction of a second, and then start your next stroke at a clear angle to your last. Pre-casting combat spells and manually casting utility ones is a good way to go about things.
* Spellcasting is not purely about making the glyph as the game shows it to you, it only really cares about the corners. Your lines can be any length (shorter is faster and more reliable), you just have to pause a fraction of a second, and then start your next stroke at a clear angle to your last. Pre-casting combat spells and manually casting utility ones is a good way to go about things.


* There several spells you can cast the game never directly tells you about. You can look them up, but you can also discover them by figuring out the grammar and meaning of the spell runes and extrapolating from there.
* There are several spells you can cast the game never directly tells you about. You can look them up, but you can also discover them by figuring out the grammar and meaning of the spell runes and extrapolating from there.


* If you're not going to be wizard enough to be able to cast Levitation yourself, make sure to save some scrolls to reach some areas in the late game and some treasures earlier on.
* If you're not going to be wizard enough to be able to cast Levitation yourself, make sure to save some scrolls to reach some areas in the late game and some treasures earlier on.
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