Mega Man Battle Network: Difference between revisions

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(Created page with "* Save all the time, these are GBA games from the early 00s, there's no autosave and a single bad fight will kick you back to the title screen. * The first thing you should do is start slimming down your folder so you can try to have 4-5 chips in your hand every turn. A 2 code folder is ideal, 3 codes is useable, 4 codes and beyond will make it likely that you'll go into a turn with one chip in your hand. * If you're going for 100% chip collection (required for certain...")
 
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* The buster in the first game is actually insanely good, but falls off hard in all other games. Prioritize Charge, then Power, then Speed.
* The buster in the first game is actually insanely good, but falls off hard in all other games. Prioritize Charge, then Power, then Speed.
* You can not collect all battle chips in any of the games until you complete the main story. After beating them you can go back and collect chips from bosses after the point of no return and new areas that unlock post game.
* Some chips, viruses and Navis have elements and attacks from the element they are weak to will deal double damage. The elements are fire, wood, elec, and aqua. Having a folder to take advantage of weaknesses if you have the chips will make things easier.
* Certain panel types will deal double damage when hit with certain chips, regardless grass panels will deal double when hit by fire and ice panels deal double damage when hit by elec. You can stack this with elemental weaknesses to destroy some foes.
* Program Advances are very strong and do not be afraid to use them use them.
* Download MegaBoy's maps for BN1 from GameFAQs. The net is a complete mess compared to the other games.


[[Category:Games]]
[[Category:Games]]

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