Star Control II: The Ur-Quan Masters: Difference between revisions

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* Don't bother going to planets with temperature above 400, weather above 4 or tectonics above 4. Don't even go to a planet with a combination of any two or more that's near that limit. The more crew you lose the higher the cost to replace them.
* Don't bother going to planets with temperature above 400, weather above 4 or tectonics above 4. Don't even go to a planet with a combination of any two or more that's near that limit. The more crew you lose, the higher the cost to replace them.


* As far resource gathering, don't bother with anything that gives you less than 4 RUs.
* As far resource gathering, don't bother with anything that gives you less than 4 RUs.
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* Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer.
* Upgrade your mothership's turning first. It makes navigation a billion times easier and even if you don't upgrade the speed you can at least escape from enemies chasing you because you don't turn like a tractor trailer.


* As soon as you reactivate the Earth space station fly to Pluto.
* As soon as you reactivate the Earth space station, fly to Pluto.


* Talk to the Spathi as soon as possible, and follow their leads about the weird hole in space.  
* Talk to the Spathi as soon as possible, and follow their leads about the weird hole in space.  
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