The Witcher 3: Wild Hunt: Difference between revisions

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* Don't forget to also equip your skills after acquiring them.
* Don't forget to also equip your skills after acquiring them. Skill points can be reset with a Potion of Clearance available from certain merchants for 1,000 crowns each.


* Skull-level enemies aren't generally worth the trouble as the reward will likely be unusable or scale to your level anyway.
* Skull-level enemies aren't generally worth the trouble as the reward will likely be unusable or scale to your level anyway.


* Don't get too burned out going for every ? on the map, especially in Skellige where many of them are just smuggler's caches located in the sea.
* Don't get too burned out going for every ? on the map, especially in Skellige where many of them are just smuggler's caches located in the sea. On the other hand, not all places of interests are marked with a ?, so explore a bit and keep an eye out for suspicious-looking spots on your map.


* Axii works best in dialogue when the target is alone, using it in front of others is much riskier.
* Axii works best in dialogue when the target is alone, using it in front of others has higher odds of things going awry. The tier 1 Sign ability Delusion is required to pass higher level Axii checks in dialogue.


* All Gwent-playing merchants reward you with a card when you beat them for the first time, and many cards can also be bought directly from stores. A man near St. Gregory's Bridge in Novigrad sells a book that lets you keep track of which areas still have Gwent cards to be won.
* Gwent-playing merchants and innkeepers reward you with a card when you beat them for the first time, and many cards can also be bought directly from stores. A man near St. Gregory's Bridge in Novigrad sells a book that lets you keep track of which areas still have Gwent cards to be won.


* The contents of read books are stored in your journal, so non-quest books can be sold safely.
* The contents of read books are stored in your journal, so non-quest books can be sold safely.
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* Make use of the Bestiary to find the best ways to fight each enemy type.
* Make use of the Bestiary to find the best ways to fight each enemy type.


* Make heavy use of your Potions, Bombs and Oils as they only need to be crafted once after which strong alcohol items (which are plentiful) will automatically replenish them when resting. Only the powerful Decoctions are consumed upon use.
* Make heavy use of your Potions, Bombs and Oils as they only need to be crafted once after which strong alcohol items (which are practically infinite) will automatically replenish them when resting. Decoctions are replenished with Alcohest, though their heavy Toxicity makes them harder to use outside of Alchemy builds.


* Getting surrounded will get you killed. Control fights and stay at the edges of them. Two rolls back is a great distance to throw a bomb from, to replenish a sign, to reload your crossbow, etc.
* Getting surrounded will get you killed. Control fights and stay at the edges of them. Two rolls back is a great distance to throw a bomb from, to replenish a sign, to reload your crossbow, etc.
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