The Witcher 3: Wild Hunt: Difference between revisions

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- The talent that gives you health back each time you swig a potion is probably mandatory for no Quen runs. Quen is amazing though and unlike in TW2 it doesn't block your stamina, the only reason not to use it is for artificial difficulty. Th e alchemy tree also gets stupid good in the late game where every potion is healing you for a quarter health on top of its usual effects, activating other potions for free, and lasting for ages. Plus carrying nine of each bomb type that all deal damage regardless of original effect and splitting into clusters. The first tier talent that makes all oils poisonous on top of their original effect also won some tough fights for me. It's a good tree.
- The talent that gives you health back each time you swig a potion is probably mandatory for no Quen runs. Quen is amazing though and unlike in TW2 it doesn't block your stamina, the only reason not to use it is for artificial difficulty. Th e alchemy tree also gets stupid good in the late game where every potion is healing you for a quarter health on top of its usual effects, activating other potions for free, and lasting for ages. Plus carrying nine of each bomb type that all deal damage regardless of original effect and splitting into clusters. The first tier talent that makes all oils poisonous on top of their original effect also won some tough fights for me. It's a good tree.
- If you're playing on the PS4, In-game you can simply hold the touchpad to go straight to the Inventory, or swipe either up or down to visit the World Map. Easy.
- You can use your crossbow underwater.
- Holding 'Block' lets you use the d-pad to switch between signs (on the PC you can mouse scroll whenever)
- Hold down the attack button while on Roach to slow down time and line up your shot better.


[[Category:Games]]
[[Category:Games]]