Torment: Tides of Numenera: Difference between revisions

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* This game rewards repetition. Asking the same questions, attempting the same actions or even resolving the same puzzles when the option is given will get you more flavor, lore or items. Even the nameless NPCs have a bunch of unique things to say if you keep clicking.
* Edge is an important thing to upgrade early since it essentially makes any task 1 effort cheaper across the board for that stat.


* As with all games by Monte Cook if you dont play someone with the mental stat as the primary stat just go home.  
* Cyphers can be very powerful but don’t be afraid to use them if it’s a nuke/bomb type of thing. You may want to save ones that scale with level if you’re planning on using Rhin. The economy and combat is balanced for you to use cyphers and it’s not hard to get more if you need them.


* Your first priority when leveling up is always increasing your edge in whatever that characters primary stat is. Anything else is a trap option until you do that, because the developers couldn't fix every terrible decision Monte Cook makes.
* Talk to everybody and learn everything you can. Curiosity is commonly rewarded mechanically.


* There little girl you can recruit takes a long time to power up and shes hard to get rid of. If you do tons of quests with her in the party in the first area you can easily get her past that long before you ever have a second fight in the game. Peacefully solve the end of the quest that recruits her for a special dialog ability.
* Oddities are generally meant to be sold. There are usable ones though so check their description before you sell them.


* Join the church of the Changing God ASAP as it gives you a free place to rest. Without it you will be insanely broke just trying to sleep to the point where it feels like Monte Cook refused to accept you wouldn't want to join them which is probably the case.
* If you want to do a run with very little emphasis on combat, go for Intellect since that influences most checks in conversation.


* There are several characters not associated with quests who through dialog give you permanent stat upgrades. Talk to everyone always forever and do all their dialog.  
* Don’t save scum. Even losing a combat encounter isn’t the end of the world and can lead to interesting results. Try to focus on controlling decisions as opposed to controlling outcomes and the experience will be much richer for it.


* There is 0 drawback to installing all the surgical upgrades into your body other than the monetary cost. Yes, this is stupidly balanced and you'd be an idiot not to get all of the passive buffs installed.  
* No party member is useless (even the one who REALLY seems useless). Pick someone for your party because you think they’re interesting, not for optimization. Any party configuration can make it through.


* Items labelled as oddities are for sale only. Don't bother hanging onto them.  
* Do the Mapper’s quest in the early game. It gives you the ability to swap out party members on the fly.


* Before completing the main quest in the necropolis, cash in all your sidequests. The game teleports you away forever once you finish it so buhbye xp.
* Tides are largely a flavor thing and represent your alignment DnD style. There is one party member whose abilities can change based on your alignment but otherwise they just represent the things your character views as important based on their choices.
 
* If the game says you should wrap up any side quests before you do something, listen. You can’t really go back to old areas once you leave.
 
* Quests can advance in the time while you’re resting. If there’s a quest that seems like it might have a time-sensitive element to it, consider using items to recover your stat pools or HP instead of sleeping.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 16:38, 3 February 2021

  • Edge is an important thing to upgrade early since it essentially makes any task 1 effort cheaper across the board for that stat.
  • Cyphers can be very powerful but don’t be afraid to use them if it’s a nuke/bomb type of thing. You may want to save ones that scale with level if you’re planning on using Rhin. The economy and combat is balanced for you to use cyphers and it’s not hard to get more if you need them.
  • Talk to everybody and learn everything you can. Curiosity is commonly rewarded mechanically.
  • Oddities are generally meant to be sold. There are usable ones though so check their description before you sell them.
  • If you want to do a run with very little emphasis on combat, go for Intellect since that influences most checks in conversation.
  • Don’t save scum. Even losing a combat encounter isn’t the end of the world and can lead to interesting results. Try to focus on controlling decisions as opposed to controlling outcomes and the experience will be much richer for it.
  • No party member is useless (even the one who REALLY seems useless). Pick someone for your party because you think they’re interesting, not for optimization. Any party configuration can make it through.
  • Do the Mapper’s quest in the early game. It gives you the ability to swap out party members on the fly.
  • Tides are largely a flavor thing and represent your alignment DnD style. There is one party member whose abilities can change based on your alignment but otherwise they just represent the things your character views as important based on their choices.
  • If the game says you should wrap up any side quests before you do something, listen. You can’t really go back to old areas once you leave.
  • Quests can advance in the time while you’re resting. If there’s a quest that seems like it might have a time-sensitive element to it, consider using items to recover your stat pools or HP instead of sleeping.