Two Point Hospital

From Before I Play
Jump to navigation Jump to search
  • You can Ctrl-click an item to place a copy of it.
  • Saving room blueprints to avoid having to design every room from scratch each level is a very convenient feature, but remember to update them accordingly when you unlock new and useful room features.
  • Much like in Theme Hospital, GP's Office and Diagnosis rooms are where a patient spends most of their time with treatment being their last stop, so a good basic layout is having diagnosis-related rooms close to your Reception with dedicated treatment rooms further away.
  • Make sure to have a variety of diagnosis rooms, particularly the expensive ones, even if the game won't actively remind you of them. Competent doctors sending patients to appropriate diagnosis rooms considerably cuts down long hospital stays and resulting patient deaths.
  • Research carries over between levels and failed attempts, so if you think you're gonna need to restart because your budget's shot to hell try and get the research done for whatever machine you're currently missing first.
  • It is often a good idea to train your own personnel, because at higher levels the hires come with a very eclectic mix of traits and abilities. Just picking someone with a low base pay and using them to train your more competent existing personnel in the skills they need is a good idea.
  • Pay attention to staff traits in general when hiring. Some negative ones like Lazy or Unmotivated can noticeably hamper a staff member's effectiveness, while some positive ones like Tireless and Fast Learner can have the opposite effect.
  • You will need many more GP's Offices than you might think. They are basically the big bottleneck and your patients will return there multiple times over the course of a difficult treatment. You can alleviate this by enabling "Fast-Track Treatment Decision" from hospital policy which skips the final GP's Office visit if a diagnosis is certain enough.