Tyranny: Difference between revisions

1,243 bytes added ,  2 May 2020
Added skill check info.
(Created page with "* Decide what kind of person your character is from the start and roleplay them, you'll enjoy the choices more rather than trying to min-max stuff. * Loyalty/Fear aren't a st...")
 
(Added skill check info.)
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* Oh, and don't skip the little quiz thing during character creation, at least not the first time through. It's basically doing world building that other characters will know your character for.
* Oh, and don't skip the little quiz thing during character creation, at least not the first time through. It's basically doing world building that other characters will know your character for.
* Lore is the god-skill. High Lore can be used in conversations to impress basically everyone you meet, and you can also use it to combine a bunch of spell accents to make some truly bonkers magic.
* Go nuts with your spells and skills in combat. All magic and most skills are limited only by cooldowns, so don't feel bad about spamming the shit out of your hotbar outside of the one or two per-rest abilities.
* Potions are in plentiful supply and are used instantly, or close enough for it not to matter. Use them.
* In general, it's better to specialize than to try to do everything. This goes for both combat and plot.
* You can eventually upgrade all weapons and armour at a forge spire. So if you find a sword with a nice bonus but poor damage for example, hang on to it until you can upgrade.
* Apart from lore, its worthwhile to put points into athletics and subterfuge. Skills improve with use so if you invest in them at the start, they should stay viable throughout the game.
* The first skill check in the game comes up 30 seconds in and is a 34 Athletics on medium difficulty.
* Uncheck any skills you aren't interested in training. One-handed weapons does not stack with dual wield.
* Don't be afraid to make enemies.


[[Category:Games]]
[[Category:Games]]
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