Unicorn Overlord: Revision history

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13 March 2024

  • curprev 08:4708:47, 13 March 2024Ahobday talk contribs 1,573 bytes +1,573 Created page with "* The game rewards a bit of command optimization. A few battles in the game tells you it's a good idea to set basic attacks to target "lowest HP%" so your soldiers prioritize finishing off the wounded instead of smacking whatever's right in front of them. You also might want to tell your clerics to wait until a target is below a given percentage of HP to reaction heal so they don't blow all their support points on insignificant scratches, or tell units with a weaker pois..."