Warhammer 40,000: Rogue Trader

From Before I Play
Revision as of 13:23, 2 March 2024 by Ahobday (talk | contribs)
Jump to navigation Jump to search
  • You can only improve characteristics and abilities that are in the archetype or origin advancement lists on designated level up spots for them, though you can sacrifice a talent for an characteristic/ability increase. Some Talents provide exceptions to this.
  • There is a limit to how much you can improve a characteristic/ability per Archetype, so bear in mind that you cannot just pump all stats into a single of them from the start. You can level them further in the advanced archetypes.
  • If you want your main character to be a skill monkey you likely need INT. Only the Operative archetype allows that per default, but the Voidborne Homeworld has a talent (Be Smart) that, apart from the main effect, always lets you advance INT (subject to the limit mentioned above) if you want to play something else.
  • Similarly the Forge World Homeworld has a talent that allows the use of INT for dialogue checks instead of FEL, giving you an option to manage those checks even if your archetype does not work with FEL.
  • Psykers can pick more psychic disciplines later (Biomancy/Telepathy etc). You are not locked into just the starter choice.
  • The game automatically uses the party member with the best stats (out of the ones in the selected group) for a check in dialogue and on the map, so your MC does not have to be good at everything (but ofc sometimes you are alone).
  • The first 3 respecs are free, after which they cost more each time. You cannot undo archetype choices, so plan accordingly.
  • The game lets you inspect enemies for their stats/ablities in combat and generally expects you to do this to plan your actions (specially if you're not familiar with the game style/Owlcat games)
  • There are side events where you have to make choices - with linked skill checks/costs and rewards/penalties. You can ask your crew for advice - which generally will alter some or all of the check difficult/costs and rewards/penalties vs if you pick an choice without asking. Sometimes the changes are for the better, sometimes not. You can also turn off the tooltip that shows you the rewards/penalties before you pick a choice - if that's your style.
  • There are some environmental hazards in maps, that can cause damage/injury debuffs to characters in real time movement. Generally the best way to navigate around the hazards is to unlink your party (so they don't all move as a group) and move people through a character at at a time.
  • In chapter 3, some of party members can get a permanent stat debuff due to story events. These can be removed on a per-character-basis, in chapter 3 via side quests, but if you advance past the chapter those stat debuffs are there for good.